Wednesday, October 26, 2005

Painkiller vs. Sacred ... gaming like it's 1997!?!

Something I posted on a forum about a year and a half ago:

I've been playing Sacred for many hours, and just got Painkiller last week. While playing the two games (Sacred one night, Painkiller next day) I was struck by something ...

Picture the scene - you are strafing into hordes of undead, killing all of them is your only goal, your only option, since the doors don't unlock until they're all dead, heavy metal thrashes as you frag one after the next ... later, in a different game, you are in a dungeon, click-attacking skeletons, liches, and so on ... picking up gold and items hoping for the next level to click-kill some more ... or just get bored and stop playing ?!?

Is it 1997 and the games are Quake and Diablo? Or 2004, and the games are Painkiller and Sacred? Who knows ...

I think I finally quit on Sacred ... I just don't remember when I stopped caring and just kept on playing because I'm a dedicated gamer. Unlike in 1997 when I had too many other things (baby and pregnant wife ) to stick to a game I didn't love.

Painkiller is like one of those Quake games - loads of fun and frustration relief, just don't look for any more than that.

Sorry for the non-sequitor .... it just struck me ...

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